2006's version was criticised for unrealistic transfer outcomes, problems which on the whole seem now to have been ironed out. Every conceivable option is easily accessible via a series of menus and sub-menus that collapse and retract in satisfyingly fluid motions.Įnough about the layout then, and onto the game proper: Codemasters claim that LMA 2007's player transfer options are the most detailed and advanced of any management simulation yet and they may just be right. After that, things obviously get a little bit more complicated but you're never a click away from an icon that in a simple, pictorial fashion will clue you into whether you'd like to press it or not - 'do you want to check your e-mail, buy a player, sell a player or meddle with your formation, perchance? Click me!' That's what they'd say if they speaked proper English, they would.
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Choose your team, 'create-a-manager' using a whole host full of attributes and then pick whether you want to dabble in pre-season pleasantries or not. Initial impressions are good with the appearance of a simple and welcoming interface to make sure that even the most hesitant of new managers feels at ease. LMA Manager 2007 is the sequel to last year's 2006 version and to keep the punters interested Codemasters have unleashed a number of advancements that they hope will have you reaching for your pockets.
Codemasters, creators of LMA have always said that the reason it can co-exist alongside the mighty Football Manager is because of its more user-friendly 'pick up and play' nature, though that's not to say that there's not plenty for stat fans to get excited about here. And, depending on your patience and willingness to delve into the deepest crevices of the job, you could be spending an awfully long time with LMA Manager 2007 or one or perhaps its biggest competition, Sports Interactive's Football Manager.
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The 'more' usually manifests itself in the form of billions of extra facts, figures, leagues and players plus the fact that you're no longer just head coach, but also club accountant, scout, secretary and the bearer of many other posts associated with an established football club. Gone are the days where videogame players were satisfied with their team-managing lot. At least that's what it used to mean, before developers had done all they could with that and resorted to dumping tons more responsibility onto your already aching shoulders.
Any comprehensive soccer sim that has a title ending in 'manager' obviously alludes to the fact that you have to coach a football team.